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Notes on interaction design

A series of essays written around one case study — designing a smart-thermostat interface — on how people think, decide and act, and what that means for the software we put in front of them.

Attention, memory, perception, learning, language and decision-making — the processes and mental models that decide how users meet an interface.

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Gathering, prioritising and validating what a design actually has to do — before a single screen gets drawn.

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Privacy, security, protocols, hardware limits, network drops and the adaptive-vs-responsive question: the constraints that shape a mobile design.

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Lean UX as the working method, plus seven principles — functionality, content, context, usability, consistency, help and feedback.

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Testing the prototype against real users and real goals — how to know whether a design actually works.

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